Trademark Class 28: Games, Toys and Sporting Goods
Games, toys and playthings; video game apparatus; gymnastic and sporting articles; decorations for Christmas trees.
What Class 28 covers in practice.
Class 28 covers toys, games and playthings, video game apparatus such as consoles and controllers, gymnastic and sporting articles, and Christmas tree decorations. The explanatory note adds amusement and game apparatus with their controllers, party novelties such as carnival masks, confetti and party poppers, and hunting and fishing tackle such as rods, landing nets and decoys. Sports equipment ranges from bats, balls and shuttlecocks to dumb-bells, exercise machines and shin guards.
Several sports items are classified by function instead. Protective helmets, sports goggles and mouthguards are Class 9, gymnasium and yoga mats are Class 27, sportswear and sports shoes are Class 25, and sporting firearms are Class 13. Game software is Class 9 and online game services are Class 41. Electric Christmas tree lights are Class 11 and Christmas tree candles Class 4. Toy makers, sports-goods manufacturers, board-game and playing-card brands, kite sellers and gaming-hardware importers are common Indian filers.
Not in Class 28
Goods and services often confused with this class, and the class they actually belong to.
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Protective helmets, sports goggles and mouthguards Class 9 ↗
The Class 28 note names these as sporting articles classified by their protective function in Class 9.
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Gymnasium mats and yoga mats Class 27 ↗
The Class 28 note sends gymnasium mats to Class 27, where yoga mats are also listed as floor coverings.
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Sportswear and sports shoes Class 25 ↗
The Class 28 note excludes clothing for gymnastics and sports, which belongs with clothing in Class 25.
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Computer game software Class 9 ↗
Downloadable and recorded computer game software is Class 9; Class 28 covers the physical consoles, controllers and game machines.
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Electric Christmas tree lights and fairy lights Class 11 ↗
The Class 28 note sends electric lights for Christmas trees to Class 11, although tree ornaments stay in Class 28.
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Commercial fishing nets Class 22 ↗
Angling tackle is Class 28, but the note moves commercial fishing nets to Class 22 with other nets.
What actually falls under Class 28.
The official heading is a legal category, not a shopping list — here are specific products and services from Class 28 people actually search for.
Badminton shuttlecocks
Cricket bags
Cricket bags, golf bags and bags especially designed for skis or surfboards are Class 28; general bags for sports are Class 18.
Fishing rods and fishing tackle
Commercial fishing nets are Class 22, not Class 28.
Fitness equipment (gym machines)
Gaming keyboards and gaming mice
Ordinary computer keyboards and computer mice are Class 9; the gaming versions are listed in Class 28.
Inflatable pools / play equipment
Paddling and play pools are Class 28; swimming pools as structures are Class 19 (not of metal) or Class 6 (of metal).
Kite reels
Kites
Party balloons and party novelties (confetti, party poppers)
Paper party decorations are Class 16, artificial garlands are Class 26 and fairy lights for festive decoration are Class 11.
Playing cards
Rackets and bats for games
Shin and knee guards for sports
Protective helmets and mouthguards for sports are Class 9, not Class 28.
Sporting goods / equipment
Toys and games
Toys for pets
Pet toys are Class 28, but clothing for pets is Class 18 and pet food is Class 31.
Video game consoles / controllers (hardware)
Yoga blocks and yoga straps
Yoga mats are Class 27, not Class 28.
Which class is my product or service in?
Straight answers for the specific items people search for under Class 28.
Each part sits in a different class. Video game consoles, hand-held consoles, controllers and arcade video game machines are Class 28. Computer game software, downloadable or recorded, is Class 9. Game services provided online from a computer network are Class 41. A studio that publishes a game and sells branded controllers may need all three classes.
No. Protective helmets for sports are Class 9, and the Class 28 note excludes them. Bats, balls, batting gloves, shin guards and cricket bags are Class 28, while cricket whites and sports shoes are Class 25. A cricket-equipment brand that also sells helmets should cover Class 9 in addition to Class 28.
Toy drones are Class 28. Camera drones, also called photography drones, and civilian, delivery and military drones are listed in Class 12, the vehicles class. A brand selling small hobby drones for children files in Class 28, while one selling camera drones for photography files in Class 12.
Machines for physical exercises, dumb-bells, stationary exercise bicycles and even hoops for exercise incorporating measuring sensors are Class 28. Wearable activity trackers and smartwatches, however, are Class 9. A fitness brand selling both equipment and a tracking band would need Classes 28 and 9, plus Class 41 if it also conducts fitness classes.
It depends on the item. Party balloons, confetti, party poppers, crackers and paper party hats are Class 28. Paper party decorations are a separate Class 16 term, artificial garlands are Class 26, fairy lights for festive decoration are Class 11 and candles are Class 4. A party-supplies brand selling balloons and paper decorations needs Classes 28 and 16.
Games, toys and playthings; video game apparatus; gymnastic and sporting articles; decorations for Christmas trees.
Common examples include: Badminton shuttlecocks, Cricket bags, Fishing rods and fishing tackle, Fitness equipment (gym machines), Gaming keyboards and gaming mice, Inflatable pools / play equipment, Kite reels, Kites.
Toys and games falls under Trademark Class 28 — Games, Toys and Sporting Goods.
Sporting goods / equipment falls under Trademark Class 28 — Games, Toys and Sporting Goods.
Fitness equipment (gym machines) falls under Trademark Class 28 — Games, Toys and Sporting Goods.
Video game consoles / controllers (hardware) falls under Trademark Class 28 — Games, Toys and Sporting Goods.
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